OUTLANDS WORKSHOP: Transforming Symmetries

Date:Thu 01 Nov
Time:5 - 7.15pm

wetgenes are feral games developers and the creative technologists behind the DRIFT aspect of OUTLANDS upcoming UK Tour. Using art and technology to produce interactive works they create technology to drive immersive projects that encourage exploration and creativity.

This workshop introduces the OpenGL Shading Language for the creation of interactive digital work that will respond to improvised movement and sound composition in both a singular and collaborative approach. Participants will look briefly at the history of shaders and how these techniques are used in the industry right now, driving innovation in computer hardware research and development.

Participants will explore live coding, visual/digital feedback and other techniques via editing platform Shader Toy used to create games, music videos and visuals to develop technical and creative skills for instant, engaging results. 

About the Artists
wetgenes are Bradford-based duo and long-term collaborators Shi and Kriss. They are self taught fierce believers of simple, open and accessible tech for all. The symbiotic relationship with computer language allows them to carve visions and dreams in the cold, rational environments of the digital medium; experimenting with the bleeding edge and the obsolete. In doing so, they seek to demystify this process - sharing it with those as curious.

wetgenes believe that Reactive Art advances the medium; its emergent nature evolves according to exposed states, changing and adapting, never stagnant - sentient, conscious to extend and expand our shared common visual language. As opposed to Static Art which is created to be viewed, consumed and digested by gaze or study, contained in a snapshot.

Their recent work has explored neuroscience and synaesthesia, including developing an interactive installation experimenting with sound through touch, visuals and movement via augmented reality using sand, commissioned by the National Science and Media Museum.

A Brief History
The modern use of "shader" was introduced to the public by Pixar with their "RenderMan Interface Specification, Version 3.0" originally published in May 1988. It now runs in browsers, mobile phones, games consoles, laptops and tech such as Raspberry Pi for demoscene,

games development, music videos, films, live coding, audio sets and more.

Learn more here

Limited capacity - book early to avoid disppointment. Participants are advised to bring a laptop with a working camera and microphone.

No reviews to display.

Talk | Demo & Discussions | Show & Tell

Participants are advised to bring a laptop with a working camera and microphone. Small groups can share if necessary.  No prior programming knowledge is required to benefit from the session.

Participants will be using ShaderToy for the entire duration of the workshop. Modern laptops should be able to load the website but please check before coming. Where necessary, we will collaborate in groups.

Limited capacity

Age/Ability: Suitable for anyone comfortable with using and navigate a computer.